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怖猎队的内伊斯

Jumpstart (JMP)

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怖猎队的内伊斯
怖猎队的内伊斯

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)

生物
R 0030 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
  • A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
  • You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
  • While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
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