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联手突袭

Zendikar Rising (ZNR)

为 联手突袭 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

联手突袭
联手突袭

至多两个目标生物各得+X/+X直到回合结束,X为你冒险团中的生物数量。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)

瞬间
U 0001 – ZNR
标准
先驱
炼金
史迹
永续
史迹争锋
  • The value of X is determined only as Allied Assault resolves. Once that happens, the value of X won’t change later in the turn even if the number of creatures in your party changes.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
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先驱构筑赛统计

Zendikar Rising限制赛统计

54.5%
3.4%
54.7%
440

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