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联手突袭

Zendikar Rising (ZNR)

联手突袭のためのベストスタンダードデッキを探そう。勝率・人気度・MTGアリーナで使用可能なフォーマットもチェック!

联手突袭
联手突袭
インスタント
U 0001 – ZNR
スタンダード
パイオニア
アルケミー
ヒストリック
タイムレス
ヒストリック・ブロール
アンコモン
パーティー
  • The value of X is determined only as Allied Assault resolves. Once that happens, the value of X won’t change later in the turn even if the number of creatures in your party changes.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
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