卡牌列表
R 0072 – ZNR


如果本回合中有另一个僧侣,浪客,战士或法术师在你的操控下进战场,则矫捷探陷人不能被阻挡。
在你回合的战斗开始时,若你的冒险团满编,则由你操控的生物获得「每当此生物对任一牌手造成战斗伤害时,抓一张牌」直到回合结束。
生物
标准
先驱
炼金
史迹
永续
史迹争锋
- Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
- Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.
- After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.