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突袭阵型

Jumpstart (JMP)

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突袭阵型
突袭阵型

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

结界
R 0378 – JMP
标准
先驱
炼金
史迹
永续
史迹争锋
稀有
Jumpstart
  • For example, a 2/3 creature will assign 3 combat damage rather than 2.
  • Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.

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