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远行神寇西玛 // 预兆方舟

Kaldheim (KHM)

为 远行神寇西玛 // 预兆方舟 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

远行神寇西玛 // 预兆方舟
远行神寇西玛 // 预兆方舟
远行神寇西玛 // 预兆方舟
远行神寇西玛 // 预兆方舟

远行神寇西玛 // 预兆方舟

在你的维持开始时,你可以放逐寇西玛。若你如此作,则它获得「每当一个地在你的操控下进战场时,若寇西玛已放逐,则你可以在其上放置一个远行指示物。若你未如此作,则将寇西玛移回战场且上面有X个+1/+1指示物,并抓X张牌,X为其上的远行指示物数量。」

载具

生物

远行神寇西玛 // 预兆方舟

每当一个由你操控的载具对任一牌手造成战斗伤害时,该牌手从其牌库顶放逐等量的牌。于这些牌持续放逐的时段内,你可以从其中使用地。

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神器
R 0050 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • Cosima's ability triggers only if Cosima is on the battlefield at the beginning of your upkeep, and you may exile Cosima only if it is still on the battlefield as the ability resolves.
  • While the triggered ability Cosima gains is resolving, if you don't put a voyage counter on Cosima, you'll immediately return it to the battlefield and draw cards equal to the number of voyage counters Cosima had on it in exile. Players can't respond to this choice, and no player may take actions during this process.
  • You may choose to return Cosima to the battlefield even if it doesn't have any voyage counters on it. If you do, it won't enter with any +1/+1 counters on it and you won't draw any cards.
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