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唤醒巨魔

Kaldheim (KHM)

为 唤醒巨魔 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

唤醒巨魔
唤醒巨魔

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)

I — 消灭目标地。

II — 将目标地牌在你的操控下从坟墓场放进战场。

III — 选择目标对手。如果其操控的地比你少,则你派出等同于该差距数量之4/4绿色,具践踏异能的巨魔/战士衍生生物。

结界
R 0234 – KHM
标准
先驱
炼金
史迹
永续
史迹争锋
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
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