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探索者的火炬

Adventures in the Forgotten Realms (AFR)

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探索者的火炬
探索者的火炬

佩带此武具的生物得+1/+1。

每当佩带此武具的生物攻击时,深入地城。(进入第一个房间,或前进至下一个房间。)

佩带:贴附在目标由你操控的生物上。只能于法术时机佩带。)

神器
C 0010 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • Dungeons are removed from the game as a state-based action.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
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