卡牌列表
C 0010 – AFR


佩带此武具的生物得+1/+1。
每当佩带此武具的生物攻击时,深入地城。(进入第一个房间,或前进至下一个房间。)
佩带(:贴附在目标由你操控的生物上。只能于法术时机佩带。)
神器
标准
先驱
炼金
史迹
永续
史迹争锋
- Dungeons are removed from the game as a state-based action.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
先驱构筑赛统计
…
…
…
…