卡牌列表
U 0059 – AFR


结附于生物
所结附的生物具有飞行与「每当此生物对任一牌手造成战斗伤害时,深入地城。」(进入第一个房间,或前进至下一个房间。)
结界
标准
先驱
炼金
史迹
永续
史迹争锋
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
先驱构筑赛统计
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