卡牌列表
U 0131 – AFR


(获得下一等级便能新增相应异能;只能于法术时机如此作。)
如果你将掷一颗或数颗骰子,改为掷原数量加一颗骰子并忽略最小点数。
:等级2
//Level_2//
每当你掷一颗或数颗骰子时,直到回合结束,目标由你操控的生物得+2/+0且获得威慑异能。
:等级3
//Level_3//
由你操控的生物具有敏捷异能。
结界
标准
先驱
炼金
史迹
永续
史迹争锋
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- Gaining a level won't remove abilities that a Class had at a previous level.
先驱构筑赛统计
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