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墓地擅闯客 // 墓地饱食兽

Innistrad: Midnight Hunt (MID)

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墓地擅闯客 // 墓地饱食兽
墓地擅闯客 // 墓地饱食兽
墓地擅闯客 // 墓地饱食兽
墓地擅闯客 // 墓地饱食兽

墓地擅闯客 // 墓地饱食兽

守护~弃一张牌。

每当墓地擅闯客进战场或攻击时,将至多一张目标牌从坟墓场放逐。如果以此法放逐一张生物牌,则每位对手各失去1点生命且你获得1点生命。

昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)

生物

墓地擅闯客 // 墓地饱食兽

守护~弃一张牌。

每当墓地饱食兽进战场或攻击时,将至多两张目标牌从坟墓场放逐。每以此法放逐一张生物牌,每位对手便失去1点生命且你获得1点生命。

夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

生物
R 0104 – MID
标准
先驱
炼金
史迹
永续
史迹争锋
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
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史迹争锋构筑赛统计

Innistrad: Midnight Hunt限制赛统计

56.6%
3.9%
61.3%
1,000

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