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日升骑兵

Innistrad: Midnight Hunt (MID)

为 日升骑兵 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

日升骑兵
日升骑兵

践踏,敏捷

如果当前既非白昼也非黑夜,则于日升骑兵进战场时成为白昼。

每当白昼成为黑夜或黑夜成为白昼时,在目标由你操控的生物上放置一个+1/+1指示物。

生物
U 0244 – MID
标准
先驱
炼金
史迹
永续
史迹争锋
  • If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Show All 5 Rules

先驱构筑赛统计

Innistrad: Midnight Hunt限制赛统计

54.1%
5.0%
57.4%
1,300

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