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心灵扒手

Streets of New Capenna (SNC)

为 心灵扒手 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

心灵扒手
心灵扒手

当心灵扒手进战场时,令它筹谋。当它以此法筹谋时,将至多一个目标非地永久物移回其拥有者手上。(某生物筹谋的流程是抓一张牌,然后弃一张牌。如果你弃的牌不是地,则在该生物上放置一个+1/+1指示物。)

生物
U 0054 – SNC
标准
先驱
炼金
史迹
永续
史迹争锋
  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger.
  • The target permanent to return is chosen after Psychic Pickpocket connives.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
Show All 5 Rules

先驱构筑赛统计

Streets of New Capenna限制赛统计

59.7%
15.0%
63.9%
1,400

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