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Adventures in the Forgotten Realms (AFR)

为 铠甲 寻找最佳的史迹争锋套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

铠甲
铠甲
J25
AFR

Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Equip . This ability costs less to activate for each other Equipment you control.

神器
U 0032 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

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