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圈地跃兔

Outlaws of Thunder Junction (OTJ)

为 圈地跃兔 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

圈地跃兔
圈地跃兔

警戒

当圈地跃兔进战场时,若某对手操控的地比你多,则你可以从你牌库中搜寻一张平原牌,并将之横置放进战场。然后如果某对手操控的地比你多,则将此流程再重复一次。如果你以此法搜寻你的牌库,则洗牌。

生物
R 0008 – OTJ
标准
先驱
炼金
史迹
永续
史迹争锋
  • When Claim Jumper enters the battlefield, its triggered ability will check to see if at least one opponent controls more lands than you. If none do, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If there’s no longer an opponent that controls more lands than you, the ability won’t do anything.
  • For example, say you control three lands, one opponent controls four lands, and another opponent controls five lands. As Claim Jumper’s ability resolves, at least one opponent controls more lands than you, so you search for a Plains card and put it onto the battlefield tapped. Now you control four lands, but there’s still an opponent who controls more lands than you, so you repeat the process once, searching for another Plains. You end up controlling five lands (two tapped Plains plus your original three, which you probably tapped to cast Claim Jumper in the first place).

标准构筑赛统计

Outlaws of Thunder Junction限制赛统计

51.3%
3.8%
51.4%
970

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