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新血瓦米尔

Outlaws of Thunder Junction (OTJ)

为 新血瓦米尔 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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新血瓦米尔
新血瓦米尔

每当你犯下罪行时,在新血瓦米尔上放置一个+1/+1指示物。此异能每回合只会触发一次。(将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。)

只要瓦米尔上有四个或更多+1/+1指示物,它便具有威慑与系命异能。

生物
R 0113 – OTJ
标准
先驱
炼金
史迹
永续
史迹争锋
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
  • The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
Show All 5 Rules

标准构筑赛统计

45.1%
0.1%
50.5%
540

Outlaws of Thunder Junction限制赛统计

52.3%
4.6%
57.5%
1,100

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