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炼刺帮团匪首领

Outlaws of Thunder Junction (OTJ)

为 炼刺帮团匪首领 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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炼刺帮团匪首领
炼刺帮团匪首领

由你操控的其他狂徒具有敏捷异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。)

当炼刺帮团匪首领进战场时,派出两个1/1红色佣兵衍生生物,且具有「:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」

生物
R 0128 – OTJ
标准
先驱
炼金
史迹
永续
史迹争锋
  • Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
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标准构筑赛统计

38.6%
0.0%
55.3%
110

Outlaws of Thunder Junction限制赛统计

53.6%
3.5%
62.2%
890

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