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持刀相逼

Outlaws of Thunder Junction (OTJ)

为 持刀相逼 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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持刀相逼
持刀相逼

只要是在你的回合中,由你操控的狂徒生物便具有先攻异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。)

每当你犯下罪行时,派出一个1/1红色佣兵衍生生物,且具有「:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」此异能每回合只会触发一次。

结界
U 0193 – OTJ
标准
先驱
炼金
史迹
永续
史迹争锋
  • Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
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标准构筑赛统计

38.4%
0.0%
32.4%
86

Outlaws of Thunder Junction限制赛统计

47.5%
4.9%
47.9%
1,200

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