Kartenliste
R 0034 – TMT


(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn diese Klasse ins Spiel kommt, millst du zwei Karten, ziehst zwei Karten und wirfst dann zwei Karten ab.
: Stufe 2
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
- Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
Deckbau-Standard-Statistik
49.5%
0.2%
50.4%
1,500
Limited-Teenage Mutant Ninja Turtles-Statistik
54.1%
5.4%
58.0%
28,000