Kartenliste
R 0086 – WAR


Zu Beginn deines Versorgungssegments verlierst du 1 Lebenspunkt und wendest Aufmarsch 1 an. (Lege eine +1/+1−Marke auf eine Armee, die du kontrollierst. Falls du keine kontrollierst, erzeuge zuerst einen 0/0 schwarzen Zombie-Armee-Kreaturenspielstein.)
Immer wenn ein Zombie−Spielstein mit Stärke 6 oder mehr, den du kontrollierst, angreift, erhält er Lebensverknüpfung bis zum Ende des Zuges.
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Selten
War of the Spark
- If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
- Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
- In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Deckbau-Historisches Kartenchaos-Statistik
Limited-War of the Spark-Statistik
54.4%
5.2%
60.8%
1,400