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Moorhexe

Jumpstart (JMP)

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Moorhexe
Moorhexe

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Kreatur
R 0018 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • The triggered ability triggers just once, no matter how much life you've gained.
  • You don't have to choose a target creature card at all. If you do and the target card is an illegal target by the time the ability tries to resolve, the ability won't resolve. Your opponents won't sacrifice creatures.
  • As the triggered ability resolves, first the next opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
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Deckbau-Historisches Kartenchaos-Statistik

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Kreatur (24)
(8)
(4)
Land (24)