Kartenliste
U 0191 – KHM


Verzaubert eine bleibende Karte
Wenn die Rune der Kraft ins Spiel kommt, ziehe eine Karte.
Solange die verzauberte bleibende Karte eine Kreatur ist, erhält sie +1/+1 und verursacht Trampelschaden.
Solange die verzauberte bleibende Karte eine Ausrüstung ist, hat sie „Die ausgerüstete Kreatur erhält +1/+1 und verursacht Trampelschaden."
Verzauberung
- Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
- If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.