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Kalastria-Nachtwache

Jumpstart (JMP)

Finde die besten Historisches Kartenchaos-Decks für Kalastria-Nachtwache, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Kalastria-Nachtwache
Kalastria-Nachtwache

Whenever you gain life, this creature gains flying until end of turn.

Kreatur
C 0245 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.
  • A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.

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