Kartenliste
R 0027 – AFR


Wachsamkeit
Immer wenn Nadaar, selbstloser Paladin, ins Spiel kommt oder angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Andere Kreaturen, die du kontrollierst, erhalten +1/+1, solange du ein Gewölbe absolviert hast.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.