Kartenliste
U 0059 – AFR


Verzaubert eine Kreatur
Die verzauberte Kreatur hat Flugfähigkeit und „Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, wage dich ins Gewölbe." (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.