Kartenliste
U 0081 – AFR


(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Du hast keine maximale Handkartenzahl.
: Stufe 2
//Level_2//
Wenn diese Klasse Stufe 2 erreicht, ziehe zwei Karten.
: Stufe 3
//Level_3//
Immer wenn du eine Karte ziehst, lege eine +1/+1−Marke auf eine Kreatur deiner Wahl, die du kontrollierst.
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- Gaining a level won't remove abilities that a Class had at a previous level.
Deckbau-Pionier-Statistik
50.0%
0.0%
-
30