Kartenliste
R 0233 – AFR


(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn die Klasse der Zauberer ins Spiel kommt, ziehe zwei Karten und wirf dann zwei Karten ab.
: Stufe 2
//Level_2//
Kreaturen, die du kontrollierst, haben „: Erzeuge oder . Verwende dieses Mana nur, um einen Spontanzauber oder eine Hexerei zu wirken oder um die Stufe einer Klasse zu erhöhen."
: Stufe 3
//Level_3//
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, fügt jener Zauberspruch jedem Gegner so viele Schadenspunkte zu, wie du in diesem Zug Spontanzauber und Hexereien gewirkt hast.
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
- If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
- Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.