Kartenliste
R 0246 – MID


Immer wenn ein Wolf oder Werwolf, den du kontrollierst, einem Spieler Kampfschaden zufügt, ziehe eine Karte.
Zu Beginn deines Versorgungssegments und falls du drei oder mehr Wölfe und/oder Werwölfe kontrollierst, wird es Nacht. Transformiere dann eine beliebige Anzahl an Mensch−Werwölfen, die du kontrollierst.
Tagaktiv
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Deckbau-Pionier-Statistik
47.2%
0.0%
57.9%
36
Limited-Innistrad: Midnight Hunt-Statistik
49.4%
1.9%
52.4%
510