Kartenliste
C 0227 – J25


J25
ONE
Für Mirrodin (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 2/2 roten Rebell−Kreaturenspielstein und lege sie dann an ihn an.)
Die ausgerüstete Kreatur erhält +2/+1 und hat Wachsamkeit.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
Artefakt
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.