Kartenliste
R 0113 – OTJ


Immer wenn du ein Verbrechen begehst, lege eine +1/+1−Marke auf Vadmir, frisches Blut. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Es ist ein Verbrechen, einen Gegner, Karten in seinem Friedhof oder etwas unter seiner Kontrolle als Ziel zu bestimmen.)
Solange vier oder mehr +1/+1−Marken auf Vadmir liegen, hat er Bedrohlichkeit und Lebensverknüpfung.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
- The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
- For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
Deckbau-Standard-Statistik
46.1%
0.1%
44.2%
690
Limited-Outlaws of Thunder Junction-Statistik
52.3%
4.6%
57.5%
1,100