Kartenliste
R 0144 – MH3


Du erhältst (drei Energiemarken), dann kannst du X bezahlen.
Jeder Spieler kann seine Hand ins Exil schicken und X Karten ziehen. Falls X 7 oder mehr ist, kannst du Karten, die du besitzt und die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
Hexerei
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
- You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
- {E} is the energy symbol. It represents one energy counter.