Kartenliste
R 0230 – MH3


Die Halle des Meisterspions kommt getappt ins Spiel, es sei denn, du kontrollierst einen Sumpf.
: Erzeuge .
, : Eine Kreatur deiner Wahl, die du kontrollierst, intrigiert X Mal, wobei X gleich der Anzahl an Kreaturen ist, die in diesem Zug gestorben sind. (Ziehe X Karten und wirf dann X Karten ab. Lege für jede auf diese Weise abgeworfene Nichtland−Karte eine +1/+1-Marke auf die Kreatur.)
Land
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- You must already control a Swamp as Spymaster's Vault enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Swamp when you control no other Swamps, it will enter tapped.
- Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
- Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard cards but before it receives +1/+1 counters, if any.
Deckbau-Historisches Kartenchaos-Statistik
Limited-Modern Horizons 3-Statistik
53.1%
3.3%
58.3%
550