Kartenliste
C 0001 – DSK


Überlebenskunst — Zu Beginn deiner zweiten Hauptphase und falls die Akrobatische Cheerleaderin getappt ist, lege eine Fliegend−Marke auf sie. Diese Fähigkeit wird nur einmal ausgelöst.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.
- Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Deckbau-Standard-Statistik
Limited-Duskmourn: House of Horror-Statistik
51.5%
16.6%
50.5%
12,000