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Beschwörung: Anima

Final Fantasy (FIN)

Finde die besten Standard-Decks für Beschwörung: Anima, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

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Beschwörung: Anima
Beschwörung: Anima

(Je eine Sagenmarke beim Ins−Spiel-Kommen und nach deinem Ziehsegment. Opfern nach IV.)

I, II, III — Schmerz — Du ziehst eine Karte und verlierst 1 Lebenspunkt.

IV — Vernichtung — Jeder Gegner opfert eine Kreatur, die er bestimmt, und verliert 3 Lebenspunkte.

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Bedrohlich

Verzauberung
Kreatur
U 0120 – FIN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Show All 9 Rules

Deckbau-Standard-Statistik

39.0%
0.1%
-
82

Limited-Final Fantasy-Statistik

50.6%
7.5%
50.7%
1,800

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