事件
MTGメカニクス
事件はそれぞれ3つの能力を持っています。上段の能力は常に有効です。「解明条件」から始まる中段の能力は、事件を解明するための条件を定めるものです。あなたの終了ステップの開始時にその事件が未解明で、なおかつ中段の能力に記載された条件を満たしたなら、その事件は解明完了になります。記載された条件は、あなたの終了ステップの開始時点と「解明条件」能力の解決時でどちらとも満たす必要があります。
事件 Rules
An enchantment subtype. Cases have a “to solve” ability that set a condition its controller must meet in order for the “solved” ability to take effect. See rule 719, “Case Cards.”
- 719.1: Each Case card’s illustration is vertically oriented on the left side of the card, and its type line is along the bottom of the card.
- 719.2: The Case frame has no additional rules meaning.
- 719.3: Case cards have two special keyword abilities that appear before a long dash and represent a triggered ability and an ability that may be static, triggered, or activated.
- 719.3a: “To solve — [Condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, this Case becomes solved.”
- 719.3b: Solved is a designation a permanent can have. It has no rules meaning other than to act as a marker that spells and abilities can identify. Once a permanent becomes solved, it stays solved until it leaves the battlefield. The solved designation is neither an ability nor part of the permanent’s copiable values.
- 719.3c: If a Case has the solved designation, “Solved — [Ability text]” is an ability that may affect the game if it’s a static ability, it may trigger if it’s a triggered ability, and it can be activated if it’s an activated ability. See rule 702.169, “Solved.”
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