Lista de cartas
U 0484 – JMP


JMP
M20
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Artefactos
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
- The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
- In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
Estadísticas de Pionero en modo Construido
Estadísticas de Core 2020 en modo Limitado
54.4%
11.7%
55.8%
1,600