Lista de cartas
C 0166 – WAR


Arrolla.
Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre el Domador de kronch.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.
- If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.
- If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
Estadísticas de Pionero en modo Construido
Estadísticas de War of the Spark en modo Limitado
54.2%
17.7%
54.8%
4,700