Lista de cartas
R 0207 – KTK


Las criaturas que controlas tienen la habilidad de prisa.
Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, puedes robar una carta.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
Rara
Khans of Tarkir
- If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
- Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
- If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
Estadísticas de Pionero en modo Construido
Estadísticas de Khans of Tarkir en modo Limitado
53.5%
2.7%
55.4%
240