Lista de cartas
R 0229 – KHM


(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Exilia las cuatro primeras cartas de tu biblioteca. Hasta el final de tu próximo turno, puedes jugar esas cartas.
II, III — Siempre que lances un hechizo este turno, pon un contador +1/+1 sobre la criatura objetivo que controlas.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
- The cards you exile because of the chapter I ability are exiled face up.
- Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.