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Perder la razón

Foundations Jumpstart (J25)

Busca los mejores mazos de Histórico para Perder la razón, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Perder la razón
Perder la razón

Cada una de hasta dos criaturas objetivo obtienen +1/+0 y ganan la habilidad de dañar primero hasta el final del turno. (Hacen daño de combate antes que las criaturas sin la habilidad de dañar primero.)

Demencia . (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)

Instantáneos
U 0513 – J25
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
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