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Zanarkand, metrópolis del pasado

Final Fantasy (FIN)

Busca los mejores mazos de Estándar para Zanarkand, metrópolis del pasado, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

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Zanarkand, metrópolis del pasado
Zanarkand, metrópolis del pasado

Zanarkand, metrópolis del pasado

Esta tierra entra girada.

: Agrega .

Tierra

Una ciudad destruida hace mil años. El final del viaje de Yuna.

Oradores milenarios

Crea una ficha de criatura Héroe incolora 1/1. Pon un contador +1/+1 sobre ella por cada tierra que controlas.

Hechizos

Una ciudad destruida hace mil años. El final del viaje de Yuna.
R 0293 – FIN
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
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Estadísticas de Estándar en modo Construido

54.9%
0.1%
52.5%
330

Estadísticas de Final Fantasy en modo Limitado

54.3%
3.9%
54.6%
930

Mazo de Estándar más popular

Criaturas (24)
(8)
(4)
Tierra (24)