Listes de cartes
R 0086 – WAR


Au début de votre entretien, vous perdez 1 point de vie et amassez 1. (Mettez un marqueur +1/+1 sur une armée que vous contrôlez. Si vous n'en contrôlez pas, créez d'abord un jeton de créature 0/0 noire Zombie et Armée.)
À chaque fois qu'un jeton Zombie de force supérieure ou égale à 6 que vous contrôlez attaque, il acquiert le lien de vie jusqu'à la fin du tour.
Enchantement
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
Rare
War of the Spark
- If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
- Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
- In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Statistiques Pioneer en mode Construit
Stats pour War of the Spark en mode Limited
54.4%
5.2%
60.8%
1,400