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Quinze mètres de corde

Adventures in the Forgotten Realms (AFR)

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Quinze mètres de corde
Quinze mètres de corde
神器
U 0244 – AFR
标准
先驱
炼金
史迹
永续
史迹争锋
  • Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
  • The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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