Listes de cartes
C 0001 – DSK


Survie — Au début de votre deuxième phase principale, si la Cheerleader acrobatique est engagée, mettez un marqueur « vol » sur elle. Cette capacité ne se déclenche qu'une seule fois.
Créature
Standard
Pioneer
Alchemy
Historique
Intemporel
Brawl historique
- If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.
- Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Statistiques Standard en mode Construit
Stats pour Duskmourn: House of Horror en mode Limited
51.5%
16.6%
50.5%
12,000