Elenco carte
C 0222 – JMP


Enchant creature
Enchanted creature gets −X/-X, where X is the number of creature cards in its controller's graveyard.
Incantesimi
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
Comune
Jumpstart
- The value of X will change as the number of creature cards in the enchanted creature’s controller’s graveyard changes. Any time state-based actions are performed, if that creature’s toughness is 0 or less, or damage marked on it is equal to or greater than its toughness, the creature will be put into its owner’s graveyard.