Elenco carte

R 0293 – FIN


Questa terra entra TAPpata.
: Aggiungi .
//ADV//
Intercessore Illustre
Stregoneria — Avventura
Crea una pedina creatura Eroe 1/1 incolore. Metti un segnalino +1/+1 su di essa per ogni terra che controlli. (Poi esilia questa carta. Puoi giocare la terra in seguito dall'esilio.)
Terre
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
- An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
- Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
Statistiche Standard Constructed
Statistiche Final Fantasy Limited
54.3%
3.9%
54.6%
930