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Zanarkand, Antica Metropoli

Final Fantasy (FIN)

Trova i migliori mazzi Standard per Zanarkand, Antica Metropoli, il suo winrate, la popolarità e i formati di MTG Arena in cui è legale!

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Zanarkand, Antica Metropoli
Zanarkand, Antica Metropoli

Zanarkand, Antica Metropoli

Questa terra entra TAPpata.

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Terre

Una città morta da mille anni. La fine del viaggio di Yuna.

Intercessore Illustre

Crea una pedina creatura Eroe 1/1 incolore. Metti un segnalino +1/+1 su di essa per ogni terra che controlli.

Stregonerie

Una città morta da mille anni. La fine del viaggio di Yuna.
R 0293 – FIN
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
Show All 13 Rules

Statistiche Standard Constructed

50.1%
0.1%
34.5%
480

Statistiche Final Fantasy Limited

54.3%
3.9%
54.6%
930

Mazzo Standard più popolare

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