カード一覧
R 0045 – KLR
慮(りょ)外(がい)な押(おう)収(しゅう)
Kaladesh Remastered (KLR)
慮(りょ)外(がい)な押(おう)収(しゅう)のためのベストヒストリックデッキを探そう。勝率・人気度・MTGアリーナで使用可能なフォーマットもチェック!


Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.
ソーサリー
スタンダード
パイオニア
アルケミー
ヒストリック
タイムレス
ヒストリック・ブロール
- Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
- Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
構築戦 ヒストリック 統計
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