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訓(くん)練(れん)場(じょう)

Avatar: The Last Airbender Eternal (TLE)

訓(くん)練(れん)場(じょう)のためのベストパイオニアデッキを探そう。勝率・人気度・MTGアリーナで使用可能なフォーマットもチェック!

訓(くん)練(れん)場(じょう)
訓(くん)練(れん)場(じょう)
TLE
MAT

あなたがコントロールしているクリーチャーの起動型能力を起動するためのコストは少なくなる。この効果は、そのコストに含まれるマナの点数を1点未満に減らせない。

エンチャント
M 0020 – TLE
スタンダード
パイオニア
アルケミー
ヒストリック
タイムレス
ヒストリック・ブロール
  • If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
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