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歪(ゆが)んだ爪(つめ)の変(へん)成(せい)者(しゃ)

Jumpstart (JMP)

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歪(ゆが)んだ爪(つめ)の変(へん)成(せい)者(しゃ)
歪(ゆが)んだ爪(つめ)の変(へん)成(せい)者(しゃ)
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C 0145 – JMP
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  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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