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天(てん)界(かい)のマントル

Jumpstart (JMP)

天(てん)界(かい)のマントルのためのベストヒストリック・ブロールデッキを探そう。勝率・人気度・MTGアリーナで使用可能なフォーマットもチェック!

天(てん)界(かい)のマントル
天(てん)界(かい)のマントル

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

エンチャント
R 0096 – JMP
スタンダード
パイオニア
アルケミー
ヒストリック
タイムレス
ヒストリック・ブロール
レア
Jumpstart
  • In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
  • At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
  • If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.
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