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風(かぜ)乗(の)りの魔(ま)術(じゅつ)師(し)

Zendikar Rising (ZNR)

Busca los mejores mazos de Estándar para 風(かぜ)乗(の)りの魔(ま)術(じゅつ)師(し), su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

風(かぜ)乗(の)りの魔(ま)術(じゅつ)師(し)
風(かぜ)乗(の)りの魔(ま)術(じゅつ)師(し)
Criaturas
U 0087 – ZNR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • You draw a card and discard a card while Windrider Wizard’s last ability is resolving. No player may take actions between those events, and nothing can happen.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
  • A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.

Estadísticas de Estándar en modo Construido

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Criaturas (24)
(8)
(4)
Tierra (24)